Guild Wars may be the biggest competitor to World of WarCraft, bienqu'elle take a different approach. We talked to two destrois founders Jeff Strain and Mike O'Brien. Read what they have Adire about
Guild Wars 2 Gold, the link for GW1 desmonuments across the room, their gameplay philosophy, their former employer, Blizzard, and many other topics.
Guild Wars does not charge you uneredevance month, but hopes to keep you interested enough pourque you buy a new campaign or add-on to the full duprix every half year. This concept proved a very profitable pourGuild Wars, but the task that awaits us in 2008 for ArenaNet (owned by the giant Korean MMOGs nc soft) fairepasser is how the players of Guild Wars in a planned Guild Wars 2. JörgLanger talked to entrepreneurs Jeff Strain and Mike O'Brien (quia co-founded the company that became ArenaNet with Patrick Wyatt), and also to Ben Miller, project manager of GW1 add-on "Eye of the North.
GG: Mike and Jeff, ,you call Guid Wars 2 "competitive" game Derolez online. Do you see a trend or do you have studies saying that approach more traditional players, Everqueststyle games are coming over to your side? Or did vousprincipalement address a whole new audience?
Mike O'Brien: I think we have both the public in the game. When jeparle to people who are really hard core players in Guild Wars, they say "I love role playing aspects of Guild Wars, but Jene not think many people like to play PvP aspects vousavez built. And then I talk to big fans of PvP, and go: "Oh I like Guild Wars, but I'm not sure everyone jouecomme role play." It's fun, but it also one of chosesQui obviously does not work too well. We attract lafois the public, but they do not interact much. There isno "bridge" that really attracts the players of PvP role, and vice versa.Dans Guild Wars 1, we have this very fair, competitive PvPenvironnement. For this, we have supported the players who veulentjouer as a sort of e-sports. We have top guilds that we avonseffectuées in the world to attend competitions, nousavons distributed hundreds of thousands of dollars in cash hautprix guilds. And this kind of thing was brand new role to play games Ades, we were literally pushing the competition.
GG: So, the idea of players or guilds competing internationally is new.
Mike O'Brien: Exactly! In a traditional MMO, you can play with only one little group of people on a server.buy guild wars 2 gold .If we voulionsavoir competition, everyone should be able to rivalisercontre any other person in the world. This is one deschoses we had to build in the game as cellulefondamentale technology. I think that Guild Wars is the only international encorevéritablement role playing online. But what nousaurions have done is at the head of the players more comfortably joueren PvP. In Guild Wars 1, if I am a good role player and allezdans PvP for the first time, and my team has four players, Iam taking place on the slots - it prenantl'écart someone who What is better in PvP I am. If équipeperd, people will say "we lost because of the novice learns part to play!" And this is not a nice experience for me.
GG: So what do you do in Guild Wars 2 to lower this barrier?
Mike O'Brien: We have two types of PvP. We still e-sport nature, whichis a fair, rules of the game, and very competitive. Maisnous have also introduced the "world PvP". In Guild Wars 2 vousallez play in a persistent world. And, periodically, your MONDEV connect to different worlds. And we will be concurrencepour sharing resources that can benefit our world. Same I am a role player, I can go outside and ladefense of my world. If I am a low level character, I pouvaisaider to protect a trade route. If I am a player hautniveau, I could try to take a key stronghold. There auraune variety. The nice thing about this form of PvP is going out, there are always better than not going there bas.Si I am a low level player, and yet, it lets me sortirmon team. And in fact, they can invite me and let me agircomme a higher level player, by one of them took me under sonaile. So, temporarily, my character will get up and luttemieux. But you do not even need to build a team, You have not need a special character PvP: In your world, lemonde you encounter is on your side. So you go in the night pouvezsimplement between worlds, and start àentailler away! If a hundred people are there in your world is perfect, but if the 200 are even better. And I penseque is a much more relaxed than in the Guild Wars PvP: 1. And because of this system, the high-end PvP, the guildestructurée-vs-Guild, does not need to be a bridge between actors andTHE role of competitive players. So we can do this kind dePvP even more competitive! For example, in Guild Wars 1, you unlock certain features devezd'abord when creating deCarta and go PvP. What is a good thing for nouveauxjoueurs. But the ultra-competitive players who do not want, ilsveulent immediate access to everything they want to win or perdreentièrement based on their ability to play. By peeling PvP deuxmodes different, we can make each of those plusattrayants for the needs of different populations.